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Developer Resource Documents

Please note that some of the documents on this page are publicly available documents from developer conferences in the past. As such, some of the requirements stated in these documents may have changed over time. Please consult the most recent requirements for any of our platforms for which you are interested in making your game available.

Multi-Platform & Overview

  • Partner Day Seattle 2007 - Marketing Across Multiple Platforms: MumboJumbo CEO Mark Cottam delves into the business case behind building games for a variety of platforms, including MSN Games, XBLA, retail, Windows Live Messenger, and Windows Vista with a focus on the performance of hit game Luxor 2. (This is an abbreviated version of the presentation delivered at Microsoft Partner Day on July 16, 2007.)
  • Partner Day Seattle 2007 - Branded game experience, exclusivity program, and network-supported promotional opportunities: This presentation describes three opportunities available to developers, advertisers and publishers who wish to improve the impact of their presence on MSN Games and Windows Live Messenger. (This is an abbreviated version of the presentation delivered at Microsoft Partner Day on July 16, 2007.)
  • Partner Day Seattle 2007 - Portfolio Directions: Guidance on the sorts of games we're seeking for our MSN Games, Messenger, and XBLA destinations. (This is an abbreviated version of the presentation delivered at Microsoft Partner Day on July 16, 2007.)
  • Partner Day Seattle 2007 - PC Games Services Update: A business update on games for Windows Live Messenger, MSN Games, and Games for Windows, including best practices for maximizing download revenue and usage statistics. (This is an abbreviated version of the presentation delivered at Microsoft Partner Day on July 16, 2007.)

Xbox LIVE Arcade

XNA

Windows Live Messenger

MSN Games

Additional materials are added on an ongoing basis.
 


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