Developer Resource Documents
Please note that some of the documents on this page are publicly available documents from developer conferences in the past. As such, some of the requirements stated in these documents may have changed over time. Please consult the most recent requirements for any of our platforms for which you are interested in making your game available.
Multi-Platform & Overview
- Partner Day Seattle 2007 - Marketing Across Multiple Platforms: MumboJumbo CEO Mark Cottam delves into the business case behind building games for a variety of platforms, including MSN Games, XBLA, retail, Windows Live Messenger, and Windows Vista with a focus on the performance of hit game Luxor 2. (This is an abbreviated version of the presentation delivered at Microsoft Partner Day on July 16, 2007.)
- Partner Day Seattle 2007 - Branded game experience, exclusivity program, and network-supported promotional opportunities: This presentation describes three opportunities available to developers, advertisers and publishers who wish to improve the impact of their presence on MSN Games and Windows Live Messenger. (This is an abbreviated version of the presentation delivered at Microsoft Partner Day on July 16, 2007.)
- Partner Day Seattle 2007 - Portfolio Directions: Guidance on the sorts of games we're seeking for our MSN Games, Messenger, and XBLA destinations. (This is an abbreviated version of the presentation delivered at Microsoft Partner Day on July 16, 2007.)
- Partner Day Seattle 2007 - PC Games Services Update: A business update on games for Windows Live Messenger, MSN Games, and Games for Windows, including best practices for maximizing download revenue and usage statistics. (This is an abbreviated version of the presentation delivered at Microsoft Partner Day on July 16, 2007.)
Xbox LIVE Arcade
- Stainless Games offers eleven top-tips for Xbox Live Arcade development (develop magazine: tutorial)
- Partner Day Seattle 2007 - XBLA Business Update: In this update, we provide statistics on XBLA business performance, improvements made to the service to date, the process by which games are published on XBLA, and game concept submission guidance. (This is an abbreviated version of the presentation delivered at Microsoft Partner Day on July 16, 2007.)
- Partner Day Seattle 2007 - Making Live Arcade Titles with Microsoft: Steve Taylor, President of NinjaBee (part of Wahoo Studios, Inc.), subtitled this presentation "How to Exploit and Enslave the Live Arcade Team" and filled with advice for fully utilizing the numerous resources Microsoft provides to game developers who publish on Xbox Live Arcade.
- GDC 2007 - How to Develop and Pitch a Successful XBLA Game Submission: Whether you're seasoned or brand-new to the platform, the Xbox LIVE Arcade team has some new best practices, pitch guidelines and other advice designed to help its developers succeed in this fast-paced new world. Topics include an XBLA process overview from start to finish, six pillars for building a successful XBLA game, how to make your concept submission stand out, and more. (March 2007)
- Microsoft Gamefest 2006 - Developing Casual Games for Xbox LIVE Arcade: In this presentation, the Xbox LIVE Arcade team talks about what goes into a great arcade title, and how to get your game onto the service. Be sure to see the Gamefest website for other developer-focused materials for Microsoft platforms and tools. (August 2006)
XNA
Windows Live Messenger
MSN Games
Additional materials are added on an ongoing basis.
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